Nvidia announced on its forums that the flagship 2080 ti will be delayed by a week, the card will now be available on 27th September. The 2080 will not be affected, it will still release on the 20th. Pre-orders for both cards are already open on Nvidia’s website, however at the time of writing the 2080 ti is out of stock.
While Nvidia has faced criticism for the pricing of the new GeForce Turing line, many people are eagerly awaiting the release of the 2080 and 2080 ti and for good reason, the latter promises to be the best gaming graphics card ever, it has a whopping 4352 CUDA cores and 11GB DDR5X memory with a memory bandwidth of 448GB/s. With these amazing specifications it should be incredibly powerful and will hopefully be a true 4K card that can play 4K 120hz. The RTX cards also feature Deep learning super sampling, DLSS, an AI powered anti-aliasing algorithm that uses the cards’ tensor cores and promises to produce smooth renders without impacting performance like traditional MSAA. The main selling point of the cards was ray tracing, a computationally expensive rendering technique that produces realistic lighting and shadows to make games look more realistic and beautiful. The concept is great and the renders provided by Nvidia look fantastic but in reality this is not a commercially viable feature, it is still in its infancy and the 2080 ti can’t even hit 60FPS at 1080p in most games with ray tracing enabled.
he CEO of Nvidia Jensen Huang’s presentation at Gamescon 2018 placed a lot of emphasis on the ray tracing technology that has been implemented into the Nvidia cards, calling it the reinvention of gaming and discussing the supposedly revolutionary feature at length. However tech reviewers who had the chance to try the feature hands on at Gamescon 2018 in Cologne used the GeForce experience FPS counter and discovered that the 2080 ti is not even capable of reaching 60FPS at 1080p in Shadow of the tomb raider with Ray tracing enabled. It was only getting between 33 and 48 FPS
This is a $1200 dollar card that we’re talking about, one that has been heavily marketed for ray tracing when in reality the feature is borderline unusable at 1080p and will certainly be unusable at higher resolutions. Gamers buy top of the range cards like the 2080 ti to play at 4K and as this card clearly isn’t capable of that with ray tracing enabled, it’s nothing but a useless and misleading marketing gimmick.
While you can argue that ray tracing is a computationally expensive technology that is still in its infancy and will improve with future generations, Nvidia’s marketing remains deceitful because it focused so heavily on an effectively unusable technology that’s years away from being commercially viable.
Additionally, ray tracing is a feature that game developers have to actively support and out of the 22 games shown in the presentation as upcoming RTX games, it turns out that only 11 of them will actually support ray tracing.
Nvidia later clarified that RTX doesn’t actually mean ray tracing, it means the games support either ray tracing or DLSS also known as deep learning super sampling, an AI algorithm that uses the tensor cores to render smooth images with minimal impact on performance unlike traditional anti aliasing, which causes a significant drop in performance.